Experiment 4
Breaking the NavMesh: Automating s&box with an Agentic MCP Server
Automating a custom s&box puzzle room—not through traditional behavior trees or machine learning, but via an agentic approach using a custom MCP server connecting Node.js and C# over WebSockets.
Game Engine
s&box (Source 2)
Communication Bridge
Node.js & WebSockets
Integration
C# AgentController
Custom System
MCP Server & force_move