Experiment 4

Breaking the NavMesh: Automating s&box with an Agentic MCP Server

Automating a custom s&box puzzle room—not through traditional behavior trees or machine learning, but via an agentic approach using a custom MCP server connecting Node.js and C# over WebSockets.

Game Engine

s&box (Source 2)

Communication Bridge

Node.js & WebSockets

Integration

C# AgentController

Custom System

MCP Server & force_move

Read Full Breakdown View GitHub Repo Watch Instagram Reel